Descent Into Light

Where the F&*k is Endarion?
  • We ventured out from the confines of the office.
  • We pulled a waybill/tag off of a pallet of the Qualgorn (sp?) alloy. It stated the following; Origin was Spirit Bay, Destination “Leaf 0, negative 3”, Dursten Revahren, Transport only with matter emitter/demitter.
  • Along with some angry villainy, there were 7 doors in the warehouse area. Each of them had an illuminated gem stone (varying colors). The doors were labeled and all contained tartarian (sp?) ice that seemed to not be consumed when the doors were opened/activated. The doors were as follows:
    1.) “Security Office” locking, alarm, poly
    2.) “Taxrho’s Waiting Room” locking, alarm, poly
    3.) “First World” locking, alarm, poly
    4..) “Boskalis” locking, alarm, poly, summon
    5.) “Leaf 0, negative 3” locking, alarm, poly, dangers no servitors
    6.) “Lesser Plateau” locking, alarm, poly, life bubble to survive here
    7.) “Forge of Domix” Dursten Only “Ignan”
  • Also, pillars were kept in the warehouse. Gaxx determined them to be pillars from the Dragon Doors area we had encountered previously in the desert.
  • We saved a human slave named Marcus

Sick of beating the shit out of all of Dan’s monsters…we decided to leisurely exit through the 5th door.

The door took us to a cold, water logged field on the material plane. we headed south and soon the landscape changed into a frozen tundra. After traveling for some time, we spotted an encampment and city off in the distance.

  • The encampment was a mixture of devils and demons, with the demons seemingly in charge
  • We spotted several coffin-like cellar doors littering the landscape and entered/investigated one of them.
  • The stairs went deep underground, about 3 miles into a large cavern complex. In the cavern was a large column of bunk beds, almost hive like. in the beds/slabs were thousands of humanoids, frozen almost in stasis.
  • At the base of the stairs was a white chamber containing garments for giants, strange thermostat/temperature/ monitoring equipment.
  • There were clipboards with notes/logs about the status of the room. They also eluded to this being one of many facilities like this (later confirmed).
  • The facility was referred to as leaf 0, negative 3.
  • We had a strong sense of “home” throughout this area.
  • One of the frozen people was a half-elf named Duravian. He had a key to a storage locker and a letter with instructions on his person (presumably for when he would awaken).
  • The city was actually Shahabad, albeit a frozen latent image of the city we knew. Searches uncovered writings eluding to an end of times that had occurred. “5000 years, the end is nigh…”

We had received a message from the Prince in Mamban, posthumously.It contained passwords for some important information in Mamban. It eventually translated into 3 sheets of burnt paper;


Thanks for your note. I agree it wasn’t worth the price of a Sending, especially now that the subcontractors are behind schedule, too.

I sent letters to Ma’at and Ptah as well; their firm needs to know that the materials they’ve specified for the new liners and trim collar down in the DC are going to add time as well as cost. No idea where they came up with this but damn if it isn’t a brilliant design. It’s just going to be a bear to develop.

As for your questions about the timeline and the materials scope, well, the Council is dead set on putting their damn prison on top of this thing, so even though the final vote isn’t for months yet, we may as well just assume that’s how it’s going to shake out and plan accordingly. In this envelope you’ll find my adjusted elevations and sketches for the man-way with new allowances for these “Time Heart” devices and the new Gravity Well to secure the anomaly.

I believe LC is handling materials delivery so I have no doubt that at least the supply chain will be bang on time. There goes any excuses we might have had for when this whole thing inevitably gets delivered late, am I right?

Hope you and Victor can make it to the Bright Season dances this year. If not, I’ll at least see you at the next milestone meeting, yeah?


_And lo,

As Her blade struck the soil
It was not light
That engulfed the world
In that moment

But endless, deepest dark
Eternal night
Behind the eyes of every Thing
A death beyond Death

The permanent cessation
Of life’s circle
A constellation of souls only
Outside the river of Time

And lo,

The moon did slowly turn
And the Dawnflower
Did despair as He Who Waits

Waited no longer
The ship of the moon
Touched the Land
His Judgment in this time, absolute

The Redeemer wept
And pulled free her blade
And now He Who Waits
Waits once again

Eternally patient and empty_

_And lo,

Beneath that place
Was the Spine of the Land
Protected so by The Masters
That [illegible]

For the Gods
Do warp all that they touch
And all that they touch

Bears indelibly that contact
Even Lands and even souls
And once [scratched out]
The God of eschatology

Having touched any place
That Place will be eternally ended
Over and over
Across all time
Across all space

We decided to check Ma’at and P’tah’s office one last time and ended up having to retrieve their belongings from the landlords office with an official, judicial writ. Two of the seemingly endless supply of patent documents made reference to the strange “spirit bay” alloy and a high quality, divine energy containment unit.

We took our investigation to the Sallaq and using the bracelet we had pulled off of Fairlight along with four polished and faceted pieces of chrysoprase, (A bracelet made of banded carnelian, worth about 150gp just for the materials, but it also has six arcane runes carved into it. One is the rune for ‘time’, two of them combine to form a rune of telekinetic manipulation, the fourth one is used in necromancy to initiate a soul drain, the fifth one is used to view the inner-join of overlapping magical auras, and the sixth one is an abjurative rune whose purpose is not immediately clear. It’s similar to runes used in the spell Shield). we were able to unlock a/the divinity chamber.

Soon after, Sarenrae opened a sealed door within the chamber and Ra was freed. Bring it evil bitches!

  • Horace is in charge of his clinics again
  • Torvin requested a meeting with us at the Sallaq. We learned; that Set and The Lord of Mohrgs don’t like each other. They are each trying to gain the advantage on the other. Set has already taken over Sehkmet and ultimately wants to replace Pharasma. L.O.M. wants it all. He will begin by forging a great weapon out of the “alien metal” in Fairlights machine and using it to destroy Iomodae. Fairlights machine can use “crystal poops” or dawnflowers as an energy source. The poison run through the Goodwin clinics was designed to provide Set with power from the slowly deceased.
  • We informed both the church of Iomodae and Pharasma in Izmir on all of this.
  • Starspurn (who?) teleported us to the reality warping engine. 3 strange creatures lay dead near it along with an empty camp. The creatures were called (phonetically) Lay-Three-Ins.
  • The machine had a large chunk ripped from it.
  • The largest tent contained a pile of a weird purple fiber/carpet/covering/moss. Looks like it was derived from a pile of corpses. We would later learn that this moss only grows in the southern, dwarven lands and actually has strong medicinal purposes along with its ability to block magic.
  • The purple carpet covered a strange metal layer we would later learn to be qualgorn (sp?) alloy. An ancient alloy typically transported in Spirit Bay. We learned this from trace elements found on gloves that belonged to a humanoid found near the site of the murder/machine. This also linked an unbound to the scene. below this metal layer was a world with strange fauna and flora, we were looking down on a jungle canopy.
  • Speaking with one of the deceased Lay-Three-Ins we learned about The Heart of Time, The first 3 inevitables created by Aevum (a mysterion). They were purposed to deal with enforce the laws of chronomancy on a smaller scale while Aevum handled the larger scale items.
Session Notes
  • We decided to head back to the north to locate the Tsilka tribe and return the horn. On the way we encountered, large, ink-like bubbles, one with large bloody footprints leading into it. We determined them to be portals constructed of black-set-goo. Later, we asked an arch-mage, Starspurn to further investigate. He determined the following by looking in to all four know portals;
  • If we boost our will, we will be able to go thru the portals. Previously, we could not get close to them or even stick appendages through them.
  • They lead to a very unpleasant, psychic real estate between the boneyard, plane of shadow and the abyss.
  • There is a reality warping engine set up there (which may explain the weird “twilight zone” vibe going on).
  • Somehow, they have trapped a Weaver.
  • Lots of mohrgs are present.
  • There is a lot of free primordia currently being shaped.
  • We plan on traveling through and destroying the anchor points to bring down the portals.
  • Unrelated, Starspurn mentioned that to destroy the lord of mohrgs, we would need to petition a god. Norgorber could do it quietly…
  • We returned the horn to their chieftain Karth and were rewarded with a burnt bone that would grant us any one item from the merchants. One of the merchants has a caravan full of totems for the southern gods. We would learn that she acquired them from the estate sale of a dead prince from H’run. It was the same prince we knew (actual name eluded us).
  • We purchased 4 totems with our bones; one of set as the gate keeper, one of set as the bringer of the end, one of set as the aspect of the void and a clock of Ra. All but the clock were destroyed with different results;
  • All of the totems have a special sort of conjuration magic with plane shift, arcane mark and some sort of scrying magic tied in. We did inform Karth of this as these effects are released when the totem is destroyed. One was destroyed near his camp.
  • The gatekeeper totem was hurled into a fire. A vision was presented to us of gray, skinny beings (with black-set-goo on them) being lead into an anvil shaped building, herded by horrible creatures like demons. There was a strange gem filled sky. Miles in the distance was a swarm of hundreds-of-millions of purple moths. Behind the anvil were two larger trapezoidal buildings, one filled with bones and one filled with fire. Poe determined that the moths often represent Pharasma. This was the area Starspurn described; however, he didn’t know about the strange buildings.
  • The bringer of the dead was hurled into one of the portals with no known results.
  • The aspect of the void was broken in Izmir to “wake these bitches up” (didn’t work).
  • When broken a large arcane mark is left in the area. It was told to us that this was normal totem behavior. A sort of summons.
  • They are in tuned to a particular god.
  • Had we thrown sehkmets in the fire…it would have sucked.
  • We received a status update on the paladin, she should be back up and about soon…watch out Gaxx!!
  • Karth identified the strange substance from the mine in/around Allamagh (sp?) as daemons blood.
  • We learned that the drinking horn we posses belongs to the Tsilka barbarian tribe. We started the night trying to locate them so we could return the item.
  • We discovered a mine, mining a very caustic alloy. It almost killed Horace. Gaxx kept samples.
  • Near the mine in Allamagh (sp?) We discovered a huge pile of deceased Tengu. We discovered another genocide machine, this time portable, and a rented area in the mine with over 200 Tengu prisoners awaiting death. We freed them and worked to get them back to Poe’s estate in The Empire of Mists. We could not get a mine employee to reveal who rents this portion of the mine from him.
  • Our ban in the Empire of Mists has been lifted.
  • Soon, Horace was contacted regarding the apprehension of Torven and Colverius. They have turned themselves in, signed full confessions and the trial begins soon. It seems as though Horace will be taking over his clinics again soon.
  • Morigun was contacted via sending next. Gertrick had been discovered by Amdir. He was brought to the Sallaq, Around his neck was a jar containing the soul of Tourmarine and a note addressed to Endarion.
  • We took the soul to the temple of Iomedae in Izmir were the process to reunite it with her body could begin. We explained the strange circumstances surrounding how we obtained the soul. While in Izmir, we set Getrick up with some therapy. His time in the Abyss left him with severe PTSD.
  • The note was signed by (or so we thought) a Ters Killiq and was sent from the Hold of Nondanas. We traveled there and met with Ters. First, he stated that he did not pen the note. Second, he described for Endarion a “Utopian” civilization where 14 other unbound resided in safety, including “THE” unbound. They reside there, working as a team to essentially punish deities by unbinding their souls when needed.
  • We used the information brokers to determine who actually wrote the note. 400,000 gold pieces later we were able to determine that it was the Lord of Mohrgs. Is new title indicates that he is behind just about every problem we have. Leader of Leng, Crixx, Sekhmet, etc.

We discovered what was being done with the stolen dawn flowers;

  • Taken to Leng
  • Gargantuan constructs drop them from a storage medium and they are transported to a large crevice where they are shaped by 3 blind creatures and then installed in weapons used to kill demons that surge forth from a portal to the abyss; or, they are sent to a room occupied by 3 devils who taint the dawn flowers with infernal energy and then use them to slay humans. Once slain, demon or human, the souls enter the river and are essentially recycled; however, they bypass the boneyard. We were able to obtain a sample of a demon slaying weapon.
  • One of these creatures was captured by the Sallaq. It’s soul was sinful/different and eventually left its physical body during an interrogation.
  • Also on Leng we discovered a head quarters that flew the flag of the Lord of Mohrgs. 5000 troops gathered outside of it and we watched as Sehkmet tore a rift between Leng and the weald, using it to transport these alien troops to the front line of the battle in the weald. The rift was quickly repaired by a weaver.
  • We discovered two other portals in this area. One was linked to the abyss and we saw Thulgants through it and the other was linked to space and was used to transport the alien troops in and out of Leng.
  • We rescued Bastion (sp?) and transported him to the frost kingdom.
  • Gaxx entered into an agreement with a merchant in Katapesh to supply copious amounts of goblin pooh.
  • While in Stormfare, we overheard locals musing about 2 things;
  • Ships from the Weald were coming to ports throughout the southwest loaded with the dead who had been fighting the forces of The Lord of Mohrgs in the trackless woods.
  • About 1/3 of the ships in Nouakchott contained mohrgs (125 total).
  • We alerted all of our contacts in cities throughout the realm of the subterfuge.
  • The coffins are lined with a strange, extra-dimensional alloy that prevents scrying magic, detection magic, etc. In order to determine whether or not a coffin contains a mohrg, it must be opened.
  • Local authorities and clergymen were facilitating processing of the coffins.
  1. Caravans were being knocked over. Only large crates were being taken. Gold, magic items, normal items, etc. were being left untouched. The perpetrators were described as strange, shadow creatures with legs similar to arachnids but covered in a heavy cloak as sort of a disguise. We discerned that the creatures were more than likely a creation of the devils, daemons or callgorn (sp?). Essentially, a base creature who had been altered.
  2. The crates contained misc. raw materials including adamantine, quick silver, alchemical goods, etc. Most of them originating from small mountainous regions or reclusive places. All of them were destined for Nouakchott as a way point or hub to their final destination.
  3. The carrier/freight company handling the logistics is Lows (sp?) Cartage Co. headquartered in Long-June (sp?). They have a mixed reputation and change managers every 80 years, the one constant being a mentally challenge young man named Bao.
  4. The cartage company was of little help but we were able to discern that Bao has a very powerful, universal aura.
  • We visited a local Goodwin clinic and were pleased to see they had initiated their own processes and procedures for crate inspection. Word has definitely gotten out that some of these crates are tainted/poisoned.
  • We headed to the Sallaq to investigate strange creatures stealing tears of the dawnflower from the desert. We encountered two such parties. One composed of Migo’s, a mud and vapor elemental and an Elder Thing. The Elder Ting and elementals fled . The second contained an undead creature seemingly commanding three Bandersnatch. The undead creature vaporized and escaped.
  • After commissioning a Thornwalker as a guide, we found and claimed the body of the Paladin from Leng.
  • While in Katapesh commissioning the guide we came across a group of Gnolls planning a trip to the wheald (sp?) to join the evil forces in destroying humanity. According to the Gnoll, Set was now helping, assembling and/or leading the forces of evil.
  • While on Leng we discovered a hub/location where the poisonous Goodwin crates are being distributed to the material plane and god-knows-where-else.
  • We returned to Stormfare to alert them of the crate distribution, offering some suggestions on people they could speak with for assistance and more information.
  • The party still wants to find Getrick (sp?) and we need to recover the Paladins soul from the wheald (sp?).
  • We completed our 3 tasks for Mamban
  • We are off to Len to save Getrick (sp?) and the Paladin…
Campaign Notes 7/1/17
  • Early in the session we learned that someone has been abducting/enslaving albino children.
  • Accomplished (painfully) our 2nd task that was assigned by Mamban.
  • Our 3rd (Final) task was assigned by a Sarenite and includes the following;
  • Tharax Stoneclobber (sp?), a Dwarven ruler of “OHM-skove” (sp?) (the city that exists under a false city that we have visited prior) has reported his Ranger scouts are witnessing strange activity on a beach near an old abandoned castle on the west coast (west of the White Cliffs). It appears that white haired humans in white flowing robes are trading Tartarian Ice and albino children with a massive nautilus (or something that simply looks like a nautilus). We are to investigate and end any potential alliance between deep ones and humans.
  • After discussing with Alexander of Stormfare we visited the wharf district to try and learn more information from Merfolk (specifically followers of Gozreh) and/or Kuthites. We were looking for more information involving the correlation of Tartarian Ice and albinos. We learned that the nautilus is more than likely actually a quallgorn (sp?), possibly tricking the human(s). They could be associated with outer gods.
  • We paid the information brokers and they stated no correlation between the quallgorn (sp?) deep ones, Tartarian Ice and albinos. This was pretty open-ended though…
  • We returned the Bah-donk-a-donk-HEY! to Mamban.

I'm sorry, but we no longer support this web browser. Please upgrade your browser or install Chrome or Firefox to enjoy the full functionality of this site.