Descent Into Light

Session Notes
  • We decided to head back to the north to locate the Tsilka tribe and return the horn. On the way we encountered, large, ink-like bubbles, one with large bloody footprints leading into it. We determined them to be portals constructed of black-set-goo. Later, we asked an arch-mage, Starspurn to further investigate. He determined the following by looking in to all four know portals;
  • If we boost our will, we will be able to go thru the portals. Previously, we could not get close to them or even stick appendages through them.
  • They lead to a very unpleasant, psychic real estate between the boneyard, plane of shadow and the abyss.
  • There is a reality warping engine set up there (which may explain the weird “twilight zone” vibe going on).
  • Somehow, they have trapped a Weaver.
  • Lots of mohrgs are present.
  • There is a lot of free primordia currently being shaped.
  • We plan on traveling through and destroying the anchor points to bring down the portals.
  • Unrelated, Starspurn mentioned that to destroy the lord of mohrgs, we would need to petition a god. Norgorber could do it quietly…
  • We returned the horn to their chieftain Karth and were rewarded with a burnt bone that would grant us any one item from the merchants. One of the merchants has a caravan full of totems for the southern gods. We would learn that she acquired them from the estate sale of a dead prince from H’run. It was the same prince we knew (actual name eluded us).
  • We purchased 4 totems with our bones; one of set as the gate keeper, one of set as the bringer of the end, one of set as the aspect of the void and a clock of Ra. All but the clock were destroyed with different results;
  • All of the totems have a special sort of conjuration magic with plane shift, arcane mark and some sort of scrying magic tied in. We did inform Karth of this as these effects are released when the totem is destroyed. One was destroyed near his camp.
  • The gatekeeper totem was hurled into a fire. A vision was presented to us of gray, skinny beings (with black-set-goo on them) being lead into an anvil shaped building, herded by horrible creatures like demons. There was a strange gem filled sky. Miles in the distance was a swarm of hundreds-of-millions of purple moths. Behind the anvil were two larger trapezoidal buildings, one filled with bones and one filled with fire. Poe determined that the moths often represent Pharasma. This was the area Starspurn described; however, he didn’t know about the strange buildings.
  • The bringer of the dead was hurled into one of the portals with no known results.
  • The aspect of the void was broken in Izmir to “wake these bitches up” (didn’t work).
  • When broken a large arcane mark is left in the area. It was told to us that this was normal totem behavior. A sort of summons.
  • They are in tuned to a particular god.
  • Had we thrown sehkmets in the fire…it would have sucked.
  • We received a status update on the paladin, she should be back up and about soon…watch out Gaxx!!
  • Karth identified the strange substance from the mine in/around Allamagh (sp?) as daemons blood.
  • We learned that the drinking horn we posses belongs to the Tsilka barbarian tribe. We started the night trying to locate them so we could return the item.
  • We discovered a mine, mining a very caustic alloy. It almost killed Horace. Gaxx kept samples.
  • Near the mine in Allamagh (sp?) We discovered a huge pile of deceased Tengu. We discovered another genocide machine, this time portable, and a rented area in the mine with over 200 Tengu prisoners awaiting death. We freed them and worked to get them back to Poe’s estate in The Empire of Mists. We could not get a mine employee to reveal who rents this portion of the mine from him.
  • Our ban in the Empire of Mists has been lifted.
  • Soon, Horace was contacted regarding the apprehension of Torven and Colverius. They have turned themselves in, signed full confessions and the trial begins soon. It seems as though Horace will be taking over his clinics again soon.
  • Morigun was contacted via sending next. Gertrick had been discovered by Amdir. He was brought to the Sallaq, Around his neck was a jar containing the soul of Tourmarine and a note addressed to Endarion.
  • We took the soul to the temple of Iomedae in Izmir were the process to reunite it with her body could begin. We explained the strange circumstances surrounding how we obtained the soul. While in Izmir, we set Getrick up with some therapy. His time in the Abyss left him with severe PTSD.
  • The note was signed by (or so we thought) a Ters Killiq and was sent from the Hold of Nondanas. We traveled there and met with Ters. First, he stated that he did not pen the note. Second, he described for Endarion a “Utopian” civilization where 14 other unbound resided in safety, including “THE” unbound. They reside there, working as a team to essentially punish deities by unbinding their souls when needed.
  • We used the information brokers to determine who actually wrote the note. 400,000 gold pieces later we were able to determine that it was the Lord of Mohrgs. Is new title indicates that he is behind just about every problem we have. Leader of Leng, Crixx, Sekhmet, etc.

We discovered what was being done with the stolen dawn flowers;

  • Taken to Leng
  • Gargantuan constructs drop them from a storage medium and they are transported to a large crevice where they are shaped by 3 blind creatures and then installed in weapons used to kill demons that surge forth from a portal to the abyss; or, they are sent to a room occupied by 3 devils who taint the dawn flowers with infernal energy and then use them to slay humans. Once slain, demon or human, the souls enter the river and are essentially recycled; however, they bypass the boneyard. We were able to obtain a sample of a demon slaying weapon.
  • One of these creatures was captured by the Sallaq. It’s soul was sinful/different and eventually left its physical body during an interrogation.
  • Also on Leng we discovered a head quarters that flew the flag of the Lord of Mohrgs. 5000 troops gathered outside of it and we watched as Sehkmet tore a rift between Leng and the weald, using it to transport these alien troops to the front line of the battle in the weald. The rift was quickly repaired by a weaver.
  • We discovered two other portals in this area. One was linked to the abyss and we saw Thulgants through it and the other was linked to space and was used to transport the alien troops in and out of Leng.
  • We rescued Bastion (sp?) and transported him to the frost kingdom.
  • Gaxx entered into an agreement with a merchant in Katapesh to supply copious amounts of goblin pooh.
  • While in Stormfare, we overheard locals musing about 2 things;
  • Ships from the Weald were coming to ports throughout the southwest loaded with the dead who had been fighting the forces of The Lord of Mohrgs in the trackless woods.
  • About 1/3 of the ships in Nouakchott contained mohrgs (125 total).
  • We alerted all of our contacts in cities throughout the realm of the subterfuge.
  • The coffins are lined with a strange, extra-dimensional alloy that prevents scrying magic, detection magic, etc. In order to determine whether or not a coffin contains a mohrg, it must be opened.
  • Local authorities and clergymen were facilitating processing of the coffins.
  1. Caravans were being knocked over. Only large crates were being taken. Gold, magic items, normal items, etc. were being left untouched. The perpetrators were described as strange, shadow creatures with legs similar to arachnids but covered in a heavy cloak as sort of a disguise. We discerned that the creatures were more than likely a creation of the devils, daemons or callgorn (sp?). Essentially, a base creature who had been altered.
  2. The crates contained misc. raw materials including adamantine, quick silver, alchemical goods, etc. Most of them originating from small mountainous regions or reclusive places. All of them were destined for Nouakchott as a way point or hub to their final destination.
  3. The carrier/freight company handling the logistics is Lows (sp?) Cartage Co. headquartered in Long-June (sp?). They have a mixed reputation and change managers every 80 years, the one constant being a mentally challenge young man named Bao.
  4. The cartage company was of little help but we were able to discern that Bao has a very powerful, universal aura.
  • We visited a local Goodwin clinic and were pleased to see they had initiated their own processes and procedures for crate inspection. Word has definitely gotten out that some of these crates are tainted/poisoned.
  • We headed to the Sallaq to investigate strange creatures stealing tears of the dawnflower from the desert. We encountered two such parties. One composed of Migo’s, a mud and vapor elemental and an Elder Thing. The Elder Ting and elementals fled . The second contained an undead creature seemingly commanding three Bandersnatch. The undead creature vaporized and escaped.
  • After commissioning a Thornwalker as a guide, we found and claimed the body of the Paladin from Leng.
  • While in Katapesh commissioning the guide we came across a group of Gnolls planning a trip to the wheald (sp?) to join the evil forces in destroying humanity. According to the Gnoll, Set was now helping, assembling and/or leading the forces of evil.
  • While on Leng we discovered a hub/location where the poisonous Goodwin crates are being distributed to the material plane and god-knows-where-else.
  • We returned to Stormfare to alert them of the crate distribution, offering some suggestions on people they could speak with for assistance and more information.
  • The party still wants to find Getrick (sp?) and we need to recover the Paladins soul from the wheald (sp?).
  • We completed our 3 tasks for Mamban
  • We are off to Len to save Getrick (sp?) and the Paladin…
Campaign Notes 7/1/17
  • Early in the session we learned that someone has been abducting/enslaving albino children.
  • Accomplished (painfully) our 2nd task that was assigned by Mamban.
  • Our 3rd (Final) task was assigned by a Sarenite and includes the following;
  • Tharax Stoneclobber (sp?), a Dwarven ruler of “OHM-skove” (sp?) (the city that exists under a false city that we have visited prior) has reported his Ranger scouts are witnessing strange activity on a beach near an old abandoned castle on the west coast (west of the White Cliffs). It appears that white haired humans in white flowing robes are trading Tartarian Ice and albino children with a massive nautilus (or something that simply looks like a nautilus). We are to investigate and end any potential alliance between deep ones and humans.
  • After discussing with Alexander of Stormfare we visited the wharf district to try and learn more information from Merfolk (specifically followers of Gozreh) and/or Kuthites. We were looking for more information involving the correlation of Tartarian Ice and albinos. We learned that the nautilus is more than likely actually a quallgorn (sp?), possibly tricking the human(s). They could be associated with outer gods.
  • We paid the information brokers and they stated no correlation between the quallgorn (sp?) deep ones, Tartarian Ice and albinos. This was pretty open-ended though…
  • We returned the Bah-donk-a-donk-HEY! to Mamban.
  • We successfully completed our first task for Mamban.
  • We were assigned our second task; A “criminal of the people” has been stealing (most recently a priceless painting) and giving the items to misc. logging villages throughout Hallas. Catch the thief and either turn him/her over to the authorities or…(dispose of him/her). We were given deputized shields/symbols that must be worn when conducting official business. They must be renewed after 7 days.
  • A symbol of a star is carved into flesh or property at the crime scenes. We followed these and discovered multiple necklaces made from “passage coins” from Katapesh hanging from trees. These are rare.
  • Endarion has a new body, Varien (sp?), one of the “bandits”.
    *We tracked the “bandits” to a large gathering and overheard a leader telling the masses that they were working/stealing to fund the stopping of the distribution of the poison via the Goodwin Clinics.
    *Poe knows the leader who was speaking to the masses.

We traveled back to the nameless lake near the fortress of Anivu (sp?) and we were able to gather the following intelligence by speaking with Sgt. Ferath (sp?) and via investigation.

1.) The lake has never thawed and the “eye” is centuries old.
2.) Other than a Remorhaz, the only other know enemies in the region are undead.
3.) Unrisen can be prevented from reanimating with the use of traditional (non-magical) fire.
4.) There have been a series of supernaturally intense blizzards in the region lately along with sporadic lights.
5.) Totem Data: There seem to be a large number of the undead wards. There are 4 of the “lake markers”, respective to direction (i.e. North, South , East, West) and 2 stones, purposes were a question mark.
6.) 2 Questionable Stones: One appeared to be a work in progress. When Horace attempted to detect magic, he fainted and was presented with a vision of Azathoth, a Great Old One. This rock contained incomplete arcane writing and a skewed pentagram we would soon learn to associate with Azathoth. The 2nd stone seemed finished. It had the same pentagram and the completed arcane writing seemed to be some sort of a dimensional gate spell. There was a depression of a human hand in the stone, Morigun placed his hand in the depression and was also presented with the vision of Azathoth. These stones appear to be portals for which magic to pass thru rather than being magical or having magical purpose themselves.
7.) “Lake Marker Stone”: We were able to destroy one stone, although it was quickly replaced by a large Golem. Upon its destruction, coinciding symbols near the shore of the frozen lake also disappeared. We were able to determine that Anivu (sp?) did not set up these anti-scrying magics, they seem to be beyond even her capability. Gaxx calculated the stones are separate from their power source, and that the source of empowerment was below ground.

All findings were reported to Sgt. Ferath (sp?).

With intelligence from Sgt. Ferath (sp?) we entered a cave complex we thought may contain the power source. We found a large nerve, giving us the impression that we may actually be “inside something”. We battled some powerful undead forces and eventually came to a finished area.

Finished Area: The same pentagram of Azathoth appeared on the floor tiles in this area. We placed an infernal shard in a portable hole. Prior to placing it in the hole, Morigun touched it and it froze his arm.

There was a treasure room and armory containing a good amount of magic items, we let them be for now. We will revisit this area once we are done exploring the complex or dying (whichever comes first).

We discovered a room which we believe to be the power source and opted to continue exploring before possibly destroying the source/room.

We stumbled upon and seemingly awoke a resting Anivu (sp?), large clockwork creature came to life.


Two notes from last session (4/15/17);

1.) We received our first mission from Mamban (sp?). A giant eye has opened beneath a nameless lake guarded by white dragons. We were given coordinates to it’s location. We began preparations to travel to the lake.

2.) Clarity on Gatekeepers: They are sand giants who betrayed their own people. They work for H’arun, operating the dragon doors.


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